Zero Hour Mods

C&C: GENERALS ZERO HOUR MOD: REALISTIC WEAPON V3.2

C&C: GENERALS ZERO HOUR MOD: Realistic Weapon v3.2

MOD HAS A EASY TO USE INSTALL/UNINSTALL PROGRAM BUT NO LAUNCHER! This is my first mod that I dug out of my archives which I made MANY years ago to learn how to effectively map and mod Zero Hour. The mod was mainly an attempt to make the ZH engine have a more realistic environment with enhanced weapons, explosions, real world armies, and vehicles replacing some of the main faction units. It also combines the Generals and ZH campaigns with new exclusive campaign missions for each side. (14 missions for each side total) The mod adds a lot of new skirmish/multiplayer maps and several new units to all sides and weapon ranges and effects which are more realistic. I have even included blood and physics damage effects. This mod was developed separate from all other mods and any borrowed assets/advice is credited to their respective owners unless otherwise noted. View the included Generals Handbook file that offers more detail on the new features. 2006 sgtmyers88.


MOD HAS A EASY TO USE INSTALL/UNINSTALL PROGRAM BUT NO LAUNCHER!

This is my first mod that I dug out of my archives which I made MANY years ago to learn how to effectively map and mod Zero Hour. The mod was mainly an attempt to make the ZH engine have a more realistic environment with enhanced weapons, explosions, real world armies, and vehicles replacing some of the main faction units. It also combines the Generals and ZH campaigns with new exclusive campaign missions for each side. (14 missions for each side total)
The mod adds a lot of new skirmish/multiplayer maps and several new units to all sides and weapon ranges and effects which are more realistic. I have even included blood and physics damage effects.

To download command and conquer generals zero hour MOD: Realistic Weapon v3.2 press here:

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